Page 10 - pg_1955_08
P. 10
-3, No. 3- 5, No. 4-7 and No. 5-9. Mark your second
drawing 9 in a circle. Now look at the key on drawing No.1.
The middle drawing will be No. 5. Place on the pegs draw-
ing No. 1 and then drawing No. 9. Now place on the pegs a
third sheet of paper and number it 5. You now proceed to
draw a figure half way between the other two, with the body
slightly raised. When you have done this proceed with draw-
ing No. 3 by in-betweening drawings No.1 and 5, and drawing
No. 7 by in-betweening drawings Nos. 5 and 9. You can
now animate the rest of the walk doing your key drawings
and working keys first and using the same number of in-
betweens.
In the case of a movement for animation being uneven, say
fairly quick and then slowing down; you might key it like this:
Fig. 1 shows you key drawings 1
and 9 keY.ed together.
Fig. 2 shows the middle drawing
two-thirds down the line in-
stead of half way. In the
animation this means that
you place your middle in-
between two-thirds of the
way to No.9 from No.1.
Fig. 3 Drawing No. 3 would go
half-way between No.1 and
Fig. 1 Fig.2 Fig.3
No. 5 and drawing No. 7
two-thirds of the way to No. 9 from No. 5. This movement
would be a slowing up movement. All keys should vary
:a·ccording to the intended movement.
Sometimes it is necessary for parts of objects or of a body
U)Cing animated to move at varying times or speeds. Thus
you might have legs moving fast to slow and arms moving
slow to fast- both at the same time. In this case you would
do a leg key and a separate arm key and perhaps a body
lkey as well.
It js not necessary for you to follow this system if you
think it is a bit involved. Just number your drawings in
the bottom left-hand corner and leave it at that. But do
ltry and time your actions. Most actions can be speeded up
a bit in cartoon, but try to time the "holds" in-between cor-
rectly. A cartoon figure may walk up to a house and ring
the door bell and wait. The "wait" is a "hold". If you are