Page 10 - pg_1955_08
P. 10

-3, No.  3- 5,  No.  4-7 and  No.  5-9.  Mark  your  second
           drawing 9  in a  circle.  Now look at the key on drawing No.1.
           The  middle  drawing  will  be  No.  5.  Place  on  the  pegs  draw-
           ing No. 1  and then drawing No.  9.  Now place  on the pegs a
           third  sheet  of  paper  and  number  it  5.  You  now  proceed  to
           draw a  figure  half way between  the  other two,  with the body
           slightly raised.  When you have done this proceed with draw-
           ing No.  3 by in-betweening drawings No.1 and 5,  and drawing
           No.  7  by  in-betweening  drawings  Nos.  5  and  9.  You  can
           now animate  the  rest  of  the  walk  doing  your  key  drawings
           and  working  keys  first  and  using  the  same  number  of  in-
           betweens.
             In the case of a  movement for animation being uneven, say
           fairly quick and then slowing down; you might key it like this:
                                   Fig.  1  shows  you  key  drawings  1
                                         and 9  keY.ed  together.
                                   Fig.  2  shows  the  middle  drawing
                                         two-thirds  down the line in-
                                         stead  of  half  way.  In  the
                                         animation  this  means  that
                                         you  place  your  middle  in-
                                         between  two-thirds  of  the
                                         way to No.9 from No.1.
                                   Fig.  3  Drawing  No.  3  would  go
                                         half-way  between  No.1 and
             Fig. 1   Fig.2   Fig.3
                                         No.  5  and  drawing  No.  7
           two-thirds  of the way  to  No.  9  from  No.  5.  This  movement
           would  be  a  slowing  up  movement.   All  keys  should  vary
           :a·ccording to the intended movement.
             Sometimes  it is  necessary for parts of objects or of a  body
           U)Cing  animated  to  move  at  varying  times  or  speeds.  Thus
           you  might  have  legs  moving  fast  to  slow  and  arms  moving
           slow to fast- both at the same  time.  In this case you would
           do  a  leg  key  and  a  separate  arm  key  and  perhaps  a  body
           lkey  as well.
             It js  not  necessary  for  you  to  follow  this  system  if  you
           think  it  is  a  bit  involved.  Just  number  your  drawings  in
           the  bottom  left-hand  corner  and  leave  it  at  that.  But  do
           ltry  and  time  your actions.  Most  actions  can  be  speeded  up
           a  bit in  cartoon,  but  try to  time  the  "holds"  in-between  cor-
           rectly.  A  cartoon  figure  may  walk  up  to  a  house  and  ring
           the door bell and wait.  The  "wait"  is a  "hold".  If you are
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